MMOs
are not single player games period. wow gold for sell What Scalable raids do is simple.
If you have 12 people on for a 10 man raid you leave 2 people out in the
wind. With scalable raids you can now take as many people as you have
online for the raid with a min and max number. This is good for the
normal MMO gamer.
There is no proof made that the harmful
events are caused by the first event.
Of course, a subscription decline can also
be attributed to several dozen other possible factors, or combination of many
factors, with no outstanding evidence that any single one of them
"caused" the decline.
It's a pretty safe argument, if you ignore
that all virtually all veteran games begin declining beyond (some point X),
regardless of developer efforts, regardless of further expansions, and
regardless of "classic" reboots.
This is a smart move, and maybe something
we will see on a wider scale in other games (not that many games have this kind
of feature yet)
As for WoW loosing players.. buy cheap wow
accounts. Show me any game that is as old as WoW that have not lost
players... The only one i can think of is Eve.. But they are sort of the
exception to the norm. It is also worth noting that WoW might have lost
players... In fact they have by now lost a amount of players equal to most
other non-f2p games entire player base... And they are still not really hurting
for players.
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