I'm planning to study game design in about
a year (need to finish my current education first) so a few things that I
wanted to know are;
1: What are things that I should absolutely know/look out for?
2: What does a regular day look like for an art team?
1: What are things that I should absolutely know/look out for?
2: What does a regular day look like for an art team?
I recently saw some concept art for the god
of order and light, Saradomin. I thought it was incredible - I'm a loyal Saradominist,
and I was so pleased to see my lord looking so divine and godly. What I would
like to know is how you approach such a big task as designing the appearance of
a god, in particular Lord Saradomin. These gods have runescape
gold cheap existed as a part of
RuneScape's lore for many years, after all.
Q.
When
will dwarfs and ogres (and other monsters outside of the GWD) finally get
updated :P?
Q.
Will
Ardougne and Yanille get a graphical rework runescape
money soon :D?
Q.
If
a new city were to be released, how would you design it? (what features would
you add in that hopefully are unique to the other cities).
Question
when will player owned houses gets an graphical update ?
Question
when will karamja and Ape Atoll gets an graphical update ?
when will player owned houses gets an graphical update ?
Question
when will karamja and Ape Atoll gets an graphical update ?
Hopefully
when you do come to reworking grand cities you will add some variety. I really
don't want the cities to all be runescape gold based on a similar pattern which it seems to me
that they kind of are at the moment.
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