Monday, June 17, 2013

Blizz Only Really Updates Anything



The idea there seems to be that cooking and smelting are seen as creative processes, while milling and disenchanting are destructive processes.buy wow account It also may be because several inputs can produce the same output, so if you highlighted "Shadow Pigment" and click "Create All", it might tear into those Snow Lilies that you were saving for something else. Addons like Panda come with a big warning about accidental destruction.
I'd rather have a spellbook for Milling / Prospecting that reads like the normal prospecting... but you get "Prospect Copper" or "Prospect Ghost Iron" or "Prospect White Trillium" or the various herbs for the Milling.

The real issue they don't seem to be addressing is the fact that when milling/prospecting, you don't always get the same thing, and it opens a loot window.  An intermediate step would be to do that but each "craft" gets a bag with the random stuff inside, similar to the tailor CD for Imperial Silk (all because they wanted to add 2 pets, using a unique RNG element).  However, they would probably think mass quantities of 2 step milling/prospecting to be "not perfect" so we are stuck with our aggravating method that already exists.  In this area, I think Blizzard's perfectionism works against itself.  Well, that and it wouldn't add anything "new"... Blizz only really updates anything if they can add something shiny, and Cata's revamp has them doubling down on that strategy.
 The name is a remnant from early Alpha/Beta, where there was planned an extra Secondary Profession called Survivalist, buy world of warcraft accounts that could make, along with other stuff like tents for away-from-town rested XP, campfires and off-hand torches and such for the purpose of navigating dark areas.  The idea was sound, but with the graphics tech of the time, they couldn't get a good middle-line on the "darkness" balance, which kept swinging between "can't see more than a handful of yards away" and "slightly dimmer than daylight".  Pair that with the realization that making tents and stuff for building rested XP would encourage people to play longer in single sessions than they healthily should (games are good, but moderation is important), and you can see why they dropped the idea.

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