Showing posts with label BUY CHEAPEST WOW GOLD. Show all posts
Showing posts with label BUY CHEAPEST WOW GOLD. Show all posts

Tuesday, July 23, 2013

I Was Epic Geared and Running LFR



When i was epic geared and running LFR, I could keep people alive through all kinds of stupid crap that they should be getting out of. And I did, because I could. But at this point I am not here to take someone by the hand like a baby and keep them alive when they want to play in the lava. WoW accounts for sale DPS has to take responsibility for their own survival instead of whining about heals. They have cool downs, and they have far and away more mobility than either heals or tanks have. If a tank positions a mob on top of a puddle, I will reposition or move until it's safe.
Honestly, you're pissing and moaning about "Arrogance" and yet you're really setting your own example here by attacking someone else's healing ability just because they disagree with you about dps standing in stupid shit on the floor.
 If you try your best, and they die, it's their fault. I've never said otherwise. Stop pretending that I'm demanding healers heal through everything in existence. Not everything is designed to be healable, and those things are to be avoided. But if it can be healed, it is better than letting someone die. 
And the question of his healing is more towards being able to OOM in LFR. That's not easy to do, if you have gear. 
 I appreciate the compliment as I put a lot of work into how I heal.  I have a ton of experience healing pretty much all the group content in this game. Where to buy wow accounts Our pallies are pretty good, although one is admittedly still learning right now.
The game was not designed for healers to heal through avoidable damage.  It simply wasn't.  If someone is standing in something then they need to get out.  Tank, healer, dps, whomever.
I never said that any healer should purposefully stop healing someone and let them die... (unless it is going to kill their entire mana pool.)  I try to make every attempt to keep the entire raid alive at all times.  It is not a healer's job to heal everything without judgment, however.  It is their job to make smart decisions so that the raid can kill bosses.

Patch 5.4 PTR New Factions- Grounds Preview



Though I like the idea behind proving grounds, Cheapest WoW accounts i don´t know if it will play out as planned. In general it will work for the players which are skilled to a certain level and know how to use their toolbox AND what is inside of their toolbox.

But what about the players who don´t know their class mechanics and skills so well? f.e. i pugged ToT nhc and one of the healer was a discipline priest, that did not use spirit shell even once and after asking, he was not even aware of having it. 

Here the proving grounds will not help these players, because it will mostly test numbers put out and voids avoided but not how this all was achieved.

I don´t want Proving Grounds to be easy, Buying world of warcraft account but without considering how to improve a player´s skill so he has a reasonable chance, there will be a lot of posts on the wow forum about Proving Grounds being to hard

And as it showed with the legendary quest chain and the celestial blessings, most players, especially the ones with dps classes, don´t like the idea of tanking rather hard hitting adds, either without the ability to kite them or without an assigned healer. (besides the fact that the tank and healer challenge was a cheap joke in comparison to the dps challenge)

So hopefully they don´t develop Proving grounds into a niche instead of simulating real raid/group situations

Ilvl scaling is the most important thing. Disappointed there's no tank swaps for the tank challenge and that the healing one is only 5 man, but it's a great start and the most exciting thing in WoW for me since lfr.

Friday, July 19, 2013

Agility to dodge



In my mind subtlety is the iconic rogue spec. Rogues have always seemed to be the slink out of the shadows, stab someone and slip away again. Assassin rogues with their poisons are good too, the combat swashbuckler type? Cheapest WoW accounts There is your tank spec right there. Agility to dodge, something transfers to parry, and bam another non mail tank spec.
 I have played a rogue for 7 years and played a combat rogue for 6 of those years.  I do think playing assassination is a much much more fun experience.  Combat is not very fun to play anymore.  I was actually thinking subtlety would be the best tank spec. If they created a "stance" for sub only that put them into a pseudo stealth, but with a small bonus dodge/parry chance, and possibly remove the need for ambush to need to be behind the target, you could probably make a fairly good tank.
And by pseudo stealth, I mean you'd still be able to be targeted and all that, it just allow stealth abilities to be used.
 Would subtlety be able to DPS at 100% outside of this stance? Because then you're back to WotLK Feral.
If they can't DPS at 100%, then you've killed Sub as a PvE DPS spec. 
And if you make it into a separate specialization, you may as well not crib off of Sub, and give them a whole new kit, since they'll be a whole new spec. 
In none of these scenarios does a DPS spec transforming into a tank spec make sense from a design standpoint. 
I don't think Subs should be the tank spec.  I think that Combat should fill this roll. Buying world of warcraft account I do however think that Subs get the raw end of the stick DPSwise given that most of our DPS is in the initial "burst".  Perhaps allowing shadowdance to last more than 8sec (up to 16)instead of the "semi-stealth" combat stance and have a shorter cool down (45sec down from a min) to make it a tich more available over the course of a PvE or PvP fight?

Wednesday, July 17, 2013

Orcish-minded RP

It's so strange to me to think about actually being an orc,  Buying world of warcraft account or any other race, while playing WoW. I do often RP in my mind as I play, and have backstories for a few characters. But Stonzgrinda and friends have taken it to a level that I'm not sure I could follow.

How hard is it to turn that off, while playing alts and such? Is it easy to partition your mind for such in-depth characters if you have more than one of them that are vastly different? Can someone who is so orcish-minded RP as a forsaken without hating their character? I don't think I could manage that.

"How hard is it to turn that off, while playing alts and such?" WoW accounts for sale At first, and at times, it can be very difficult.  Ease comes with practice, and as your characters become velveteen rabbits, it becomes effortless.  They won't LET you misuse them.  Roleplay is one of the most subtle, creative and astonishing things I have ever encountered in a life time of gaming.

 It is strange that the one thing Blizzard never take any pointers on is Lore. I know Metzen is all in a tizzy about it being his rules but... they listen to everyone on everything else, for better and sometimes worse, so why not lore too? Would be excellent! 

"Why can't people like this write the lore instead of Metzen."  Within the confines of our individual characters...  We do!  World of Warcraft accounts That is the unique charm of roleplay!  Also, I am quite grateful for the sandbox Metzen has created.  I just have to say that some of the dishes he prepares are more savory than others. 

Thursday, June 27, 2013

Founding GM, Padwanu Thunderhoof

 I can't speak for our founding GM, Padwanu Thunderhoof, I think Aubrey is probably pretty close to what Pad was thinking.
Thunderhoof has a family-feel to it, Cheapest WoW accounts and while our characters are from many different Shu'Halo tribes and lands, we come together, living and working as a family; looking out for each other, combining our skills to reach goals we couldn't do on our own, and just enjoying the company of each other.  
Whether or not that definition was what Pad had in mind when he chose 'clan', or if the term is as accurate as it could be, it is what is has come to mean within our guild.
I am Aovi Moonwatcher, Minster to the Herd--I see to the Clan's needs.  We invite anyone interested in living the Shu'Halo life to visit us over on The Venture Co!  Thunderhoof Clan! I totally have an alt in there! Or had maybe, it's been ages since I logged her in, but she was my first foray into the RP scene. Completing their Rite of Passage (or whatever it's called, like I said it's been a while) was really cool. It's more than just "Go here and do X," you get full-on screenshots and RP-style "quest" directions. And a lot of the time you end up with more intangible things like "help a newbie player" or "run through an old dungeon." WoW accounts for sale Loads of fun, and a really nice change-up from the grind I'd put myself through during most of Wrath. Good to see they're still doing well! 
If you completed your "Path to The Herd" then you should have made Clansman, which will keep your character on our roster.  We do cull pledges and initiates who haven't logged in for months, just to keep our roster lean.

It's always good when a wanderer returns to the bluff.

Being Scaled at the Same Rate

 It's fake progression, though, since your enemies are being scaled at the same rate you are. You're not being made any better equipped to deal with the challenges you need to face, at high PVP skill levels, you're just treading water, and gaining an exceptional unfair competetive advantage against other players which makes the game less engaging for both you and them.

There has to be a better system to let PVPers progress - cosmetics, pets, titles - maybe an expanded military rank system? New unlockable class abilities that are designed to allow alternative playstyles for your class without deliberately overpowering you? The solution would have to be creative, but it's not "escalate the arms race further". Giving the PVP superpowers more nukes isn't the answer.
Then isn't LFR > Normal > Heroic just fake progression? Where to sell World of Warcraft accounts  Stronger gear for stronger challenges?  And gaining gear to improve your success against your opponents...how is that different from PVE?  

Sorry, but seriously, the whole suggestion still strikes me as little more than "I'd rather be playing PVE, so hurry up and give me my epics" except instead of immediately giving everybody the same gear, it is removed entirely.
"Then isn't LFR > Normal > Heroic just fake progression?"

No, because abilities, and sometimes fights change, between those tiers. PvP is always the same.
There is that progression, but they're fixed milestones. If you don't raid for a week they're not going to have gotten better behind your back.

The PVE gear system has its own issues (over-rewarding players who've proven they don't need the rewards as much, for one, but that's a shared issue with PVP as it stands) but they don't buff boss damage one month in to a raid tier - sometimes they do the opposite, even.

It's not saying "give me free epics" at all, it's saying "this game can be more engaging for everyone and increase the number of PVPers if we try not to make their game experience quite so hostile". There are plenty of examples of games of all kinds of genres, where to buy WoW accounts including MMOs, which prove that you don't need to be handing players better gear to compel them to play.


Wednesday, June 26, 2013

Arms was pretty balanced in BC

Arms was pretty balanced in BC, still good, but not too good. buy cheap wow accounts That was probably the best era for Arms PvP balance. Now, as a Knight-Captain from back in Vanilla, I can honestly say, Arms was probably too good in Vanilla, however, 1 shotting Mages and S Priests with a triple Sword Spec proc was incredibly satisfying, especially after not being able to touch them for the last 4 attempts. Charge in combat, wtf is that?
No Mace-spec Stormherald Warriors and Mace Spec Cheat Death rogues were massively overpowered.

But that's only two.  My point was:  I wouldn't die in a stun to a TfB/MS/HS proc with Avatar up.  Back then the equivalent would have been a "stunlock" from CS > KS > Gouge type deal where even at DR's it was more than enough time for a glaive or Fel siphon rogue to smash your head in from 100-0.

Vanilla was a joke: Hand of Rag enhance sums it up. fast wow gold It was still fun though.  You weren't expected to grind gear for months just to stay alive and be able to PVP commisserate with your skill.


BC had the best model for getting PVP gear and it was a quick grind and as the last expansion where PVP and "balance," were not constantly tweaked by the developers..........which is proving over the long haul to be much more of a negative than a positive.

Tuesday, June 25, 2013

ChecKing out The Undermine Journal for Items

Try checking out The Undermine Journal for items like Tough Hunk of Bread, how to buy wow gold Tough Jerky, Refreshing Spring Water...
You'll have an idea of the impact on the economy and the number of people affected. It's...quite impressive
Woke up to having a massive amount of gold missing from this where to buy wow accounts. I use both the authenticator and sms protection as well. Very disappointed with Blizzard. They failed us. Have always said this, if bliz would go the way of iTunes and only use so many computers on the account, then none of this stuff would happen.  If your account bings back a different computer than the ones you have used, account is shut down automatic.  3 computers, no fuss, no mess.
Or be like me.  Only use a laptop to play.  Don't use it for anything else.  I don't even get on the internet on it.  Nothing but my virus, malware scanner, and wow.  Because bliz doesn't really care, if they did they would do that above.  But then they couldn't sale 2 million authenticators(last I heard).   Maybe this is there way of saying, you need to buy ours to be safe.  Because there are so many better options than authenticators.

 It's a game. It's bad enough I have to have an authenticator, but why should I have to go though the hassle of deauthorizing a computer after I sell or reinstall it? That's already a pain with iTunes, especially if I forget to do it before selling it.

Also, Authenticators are sold at a loss. Blizzard makes no profit from them.
 They do block an account when a new IP is used to log in. Of course, if your email account also got hacked, this amounts to nothing as they can just unblock it again. Sadly, if you have an auth attached, the IP block goes on reduced mode, rarely will it lock you out. All players so far have had the mobile auth. Someone I know had their account locked out once even with the authenticator on her account because she logged in from half way across the world. (US Player, buy wow account lives in England, tried to log in in Australia. Nope, Blizzard won't have any of that!)

Sunday, June 23, 2013

Upgrading for PVP Gear

I'd like to see them add upgrading for PVP gear with these changes. buy cheap wow accounts  Keep the 496 scaling limit, reducing even upgraded 496 gear back down to 496, so that upgrading remains entirely optional, not a requirement, for instanced PVP.
Upgraded PVP gear will mostly help with those playing catch up (Honor gear), and will keep PVP gear at least a little competitive in world PVP.
The primary problem with upgrading PVP gear is that Honor gear would likely become the quickest way to catch up in PVE.  Upgraded 476 = queue for Throne of Thunder LFR.
But LFR has 5 times extra drop rate, your more likely to get 2 pieces of gear from one boss if you managed to farm a rare do troves and instantly get 20 elders which isn't hard to do.
 Both are comparatively just as fast.
 You have options:
 Grind LFR - 30-50 minutes a piece, 5 times drop rate * 2 (after doing trove treasure run and failing)
 Grind Dungeons and transfer honor - 20 minutes max (Great for getting equipment for filling those blue slots)
 Grind PVP for a week - get fully upgraded gear.
 For the best option NO.1 would be the best cause you get 90 Valor and easy gear and you can fill the rest up with option 2 and 3, 2250 isn't easy to grind ya know !!!! 
 True, 5.0 LFRs are fairly rewarding now with improved drop rates on both bosses and coins. how to buy WoW gold  Maybe Honor gear would only really appeal to those who don't want to wait two or three weeks for gear?


Saturday, June 22, 2013

If PVP Was Broken?

There is an often ignored piece of advice, "If it ain't broke, don't fix it", buy cheap wow accounts I don't know if PVP was broken, or if it was so lopsided it needed a complete revamp, but Blizzard does risk losing even more players by removing the things that got 12 million of us to pay.
I left WoW because it seemed everytime I thought I knew what to earn and spent weeks in the process, something like this comes down and makes a fool of you for wasting your time and gold, or... you spent months learning how to deal with other players attacks, spells only to have them all change so again, you wasted your time. I know others will say the time was not wasted, but skills are skills, and losing them because a new programmer wants to shape the game to his "dream" causes players to suffer.
How many times can a WoW player swallow hard and eat gear, skills and hard work and still grin? We will see,
 Change is constant though.  The only way Blizzard could make it so nobody had to relearn everything is if they never changed anything; the game would stagnate and die however.

These PVP changes won't really affect PVP players though.  None of these affect skill, and none of the changes really impact players with PVP gear in a PVP instance, yet.  It is literally impossible to earn Conquest Elite right now due to the minimum earned requirement, WoW gold buying which is why I'm glad Blizzard pushed out this information NOW rather than later.

Friday, June 21, 2013

The change to Sacred Shield of WOW

The change to Sacred Shield kinda sucks, cheapest world of warcraft gold but the current version, while not overpowered, is just too good not to take as a Ret Paladin.

Also, the Anti-Magic Zone change is, in my opinion, long overdue as the current version gets eaten up too quickly, but I feel like a 3 second duration is going to make it difficult to use properly.  I'd rather see it moved to a different tier or made baseline for one or all specs so that it can be adjusted independently of the other two talents.
 It'll still "display" a shield as if you had one equipped, although I'd like to know which one.  Hopefully there's a trick to using your current/mogged shield as the visual.
As a Warlcok, Blizzard has been toying with my emotions far too much. The changes to KJC I could deal with but don't you nerf my Demonic Gateway. Just walk away Blizzard. Go nerf mages or warriors or something, but leave my Gateway ALONE! 

But in all seriousness, I'm curious why they thought that ability needed such a drastic nerf, and if its because of PVP I feel like that ability could use the old "has a seperate effect in Areans and BG's" type of set up. 

 I don't think it'll affect you much. The fixate of a taunt is only a few seconds, which should basically be the time you spend kiting it to the tank. As long as you're not going all out on the mob, it shouldn't leave you with much threat, especially since the tank can also taunt for the 200% increase.

Resto Shaman Changes

I just wanted to drop a link to my analysis of the Resto Shaman changes, buy wow account  where I've covered a couple of the questions you had about the t16 4-piece bonus, etc.:
Currently the spiritual guardian summoned when you cast Spiritwalker's Grace copies your heals at 35% effectiveness, and since your initial heal was modified by your Mastery, the copied heal isn't. Or rather, it is, because it's 35% of the heal-you-cast-which-was-modified-by-Mastery, so if you had less Mastery, you'd have had a smaller heal, and thus a smaller 35%... I hope that's clear haha my brain is fried atm.
(If it were instead 35% of your base-heal-without-Mastery-factored-in and then got its own Mastery factor, that'd probably work out to less than 35% of your actual copy-triggering heal, because of course you just healed that guy so now he is on a higher health percentage! So I guess this is the higher-throughput way to do it.)
The set bonus as of right now does not interact with Ascendance or Ancestral Awakening/Ancestral Guidance. I wasn't able to spend enough time to tell if it interacts with Echo, though I suspect it won't because Echo healing isn't a cast-time spell itself. (I'll do that in enhancement spec where Chain Heal has a 69% chance to proc Echo, when I have the time, because damn, that's going to be hard to prove with only a 22% chance in 15 second window on a 2-min CD ability.)
The two-piece is underwhelming, yes, but I looked over one of my logs at random from the last month, where I killed 10 bosses, and Earth Shield was 2.1% of my healing done. Earth Shield + the t16 2-piece would have bumped that up to 4.6% of my healing done, or a 2.5% increase in throughput. That's about where I think set bonuses should be, personally (well, a little low, maybe 5% or so), but it sure is boring. 

At least, being a small shield, it's likely to be fully effective healing. It won't be very exciting if your tanks are both Blood DKs though since their Blood Shield has priority over all other shielding. At least you know you'll be 2nd or 3rd in line buy world of warcraft accounts (depending on the size of Illuminated Healing shields your pally co-healers re putting up)