Saturday, June 15, 2013

Invite PvErs to BGs



The next legendary needs to have a quest that starts from and then progresses with drops from random battlegrounds. WoW gold for sale  Since we're bending over backwards to invite PvErs to BGs and make them feel at home, we might as well get them to stay.
Although I don't pvp myself, and I'm perfectly content not doing so, I don't understand why that wasn't factored into this Legendary quest line. buy cheap WoW account If this was supposed to be the "legendary for all", and if part of it requires going into bgs, as well as the parts the require lfrs/raids, why isn't there a reward that benefits pvp players. I understand the stats on the metas may be helpful to someone who does arenas (though I'm not certain), I'd think something with pvp power on it might be more useful.. and a shout out to the pvp players that may have stuck through the quest line through all the pve.  As an addition, if they had considered items eith pvp power/resil on them for the sha gem as well, and the back, and whatever else comes, they sigils/runestones could have dropped in random battlegrounds as well as raids. That way the pvp players could do what they enjoy doing and progress without being forced to do lfr or raid. The bg part would still be annoying to some pve people, but it'd be one thing that makes us go out of the norm to complete the thing. If they'd done one thing (maybe keep sigils in lfrs and have runestones drop frmo bgs? something) to make the pvp people go out of their norm to keep it fair. 
To me, personally, it wasn't a big deal. I grabbed a guildie that enjoys bgs and went with him so he could tell me how not to die. It worked out well. :)  But if they want to have players experience both sides of gameplay to get a nice shiny reward, balance how far each type of player has to venture into the other side of play. For me, 2 bgs wasn't a huge deal. To someone who pvps as much as I pve (and by that I mean raid/lfr/dungeon), having to run lfrs for weeks for 2 different parts of the chain seems a little unbalanced.
If pvp felt less like an antelope or gazelle getting mauled by lions and tigers, maybe we would lol. Alas, that's what it feels like, so...
Even if you win, it still feels like insanity... I always find myself literally saying outloud "Calm down man..." whenever I am attacked by a warrior or dk on my mage. Even when I kill them..

Friday, June 14, 2013

NO Single Server



If it evens up the Horde/Alliance ratio on my realm (virtual realm, whatever) I'm all for it. I don't PvP, it's just getting difficult to find groups for things that don't consist entirely of my guildies. Buy cheapest WoW gold I run LFR a lot and I don't think I've ever come across someone else from my realm in there. 
 If it makes you feel better, gold for WoW my guild's moving anyway, because gm's gf was hasty and already moved so we have to, at full price at that... I think we deserve a feat of strength for being probably the only idiots who didn't move when they had 50% off, and are still moving after the announcement of virtual realms...
I have not seen anywhere where this is just low pop. buy cheap WoW account  We have a fine player base on my Med pop server. We have no problems grouping for world bosses, we have a good AH. Everyone keeps saying like this is just for low pop. And still even the BIGGEST WOW server in the world has deserted world zones, deserted old dungeons and low level economy products in some parts.
Why ? because NO single server in the world can populate ALL that lvl 1-90 content so wide spread over hundreds of zones and dungeons.
So stop spreading "my server is healthy" nonsense; You can't do  group content on your server alone at 03.00AM. The server limit is simply to small.
Making cluster techniques possible though IS good for everyone because you'll have 200K people instead of 5 K.
And frankly only basic 2004/2005 WOW could be played on a single server, not the present day content offer.
You need clustered servers for that, because you need more players to man all that 9 year old content from vl 1 to lvl 90 from Westfall to the latest added patch.

Thursday, June 13, 2013

Transfers Sale of WoW



To those complaining about that transfers sale right before this announcement.WoW accounts for sale.. do consider that with this system blizzard is voluntarily giving up a descent chunk of income in the future.WoW Gold for Sell If this really ends up merging tons of servers into a virtual one there's basicaly no reason to use a payed transfer ever again.

On my old, dying realm, 5 topmost guilds chose to transfer off.WoW money  While main teams did go, the rest of the rosters, about half of the total count, left the game, or rerolled (and used transferers to get some gold and items over) rather choosing to pay.

If you have a basis for claiming it's "decent chunk", then point me to a P&L please. Else I call BS.

I'd say, this decision is a followup to a rapid decline in both subs and transfer fees, when they realized their cynical milking strategy is effectively killing the game.

I am kinda worried about what servers will be added to this. I play on basically a medium pop server and I am worried about being left out. At a glance our server looks fine, decent economy, a couple low tier heroic guilds, can find raid pugs occasionally... But that's it, once you actually take a serious look at it you find a server that has been slowly dying over the past few years, no serious guilds actively trying to clear heroic raid content, and an extremely dead chat at various points in the day.

We are not as bad off as a lot of servers I realize that, but, we aren't in the best of shape.

This has me concerned as well. I am really hoping for the more dynamic type system that described above, but I would expect this isn't something that will just be for "low pop" realms as the technology would be there to link multiple CRZ servers (At this point, I am assuming that would be the plan) would allow them to say, link 2 medium sized servers together. Or a medium and a low.

At the moment, I think I take my low pop realm for granted. It's so nice to farm rares with no competition or do dailies without getting consistently ganked. But then I remember back to BC and Wrath when my realm was medium pop - it was full of life and a lot more fun overall. I say 'bring it on!'. It will be nice to see new faces and hopefully make some new friends!

A Server Merge in Concept of WOW

This is exactly a server merge in concept. Where to buy WoW accounts What we've been thinking about for years in terms of "server merge" has always been about moving characters from multiple servers onto one with a single name. This goes a layer above that,safe WoW gold  keeping servers intact but allowing them (potentially) to fully interact with each other as if they were all the same "server" as we think of them today. The benefit of doing it this way, I would guess, is that no character data has to be moved around in databases, just add a flag to the data for each server that identifies which Virtual Realm it belongs to. So when a request for a character's data is made, it would only have to get one additional piece of information (which VR). It's actually pretty clever, and probably a lot less work than literally merging servers.

 And actually I thought of another benefit. If, right now, you took 10 distinct servers and merged them into one server, what if they find later that it creates too much instability? They'd have to split the server or kick some characters off, and it wouldn't have room to grow. But by doing it virtually, they can change a few numbers and increase/decrease the size of the Virtual Realm. There would still be angst of people getting removed from the VR they're used to, but from Blizzard's side much less manual labor involved, which means changes can happen faster/more responsively.

They're all still on the same physical server even after the change.  Their realms are being virtually linked but there is no physical hardware change involved.

Wednesday, June 12, 2013

No changes for Mages

I guess I will wait for next expansion to return to the game.WoW Gold for Sell
Also gratz to Resto Druids!
Yes, because these are the final 5.4 patch notes.Buy World of Warcraft Gold Yeah, everyone told same thing when we got preview of Mists talents at Blizzcon: "chill out, it's just the beginning of the development, things will change for the better". And then we got stuck level 90 talents almost noone likes.
Thanks, that's enough, I won't hope for anything good to happen.
Love these new patch notes so far - and yet, I cannot help but think:

What, no level scaling option to group/dungeon with friends?  C'mon, Blizzard.  This is old technology - get with the times.
"The Strength of One's Foes: Players should no longer be receiving excess Sigils of Power or Sigils of Wisdom."

Well heck. I spammed the raids on Monday (returned from a week vacation) and ended up with 14 Sigils of Power and 9 Sigils of Wisdom (started at 8 for both) by the time of the reset. Finally finished the stupid thing today.

I am happy about the heirloom enchanting change.  It sounds like it will be something we can always go to--as it is called "timeless". So I am guessing it won't be tied to Pandaria or even the old world perhaps. Kind of like a darkmoon isle type? Probably portal in. Maybe--just maybe this could be a universal starter area. Could be where proving grounds are too. Just wild guessing here.  World of Warcraft Account for Sale

Friday, June 7, 2013

PlayStation 3 and Xbox 360 will be available this September


Prepare yourselves, Nephalem. Diablo III is set to release September 3 on both PlayStation 3 and Xbox 360!

 I love the fact that there are SOOOO many haters on D3,yet those haters STILL play the game ,and they are STILL subbed to the forums and the fb page.You are such hypocrites diablo 3 account....
nowhere to be found?You havent found "Siegebreaker" in act 3?Jungle area in act 3?Ok youa re definetely a hypocrite and YOU try to create even more flame war than it is allready.Go home kid

this game sold on false advertising. i watched the trailer and the 3rd act boss siege beast was nowhere to be found in some jungle area in the trailer. he was more animated and scary and had an  diablo3 account array of deathblows. (fatalities) they edited it to be more "PC".

nowhere to be found?You havent found "Siegebreaker" in act 3?Jungle area in act 3?Ok youa re definetely a hypocrite and YOU try to create even more flame war than it is allready.Go home kid




Wednesday, June 5, 2013

How to Take Care of Warriors in World of Warcraft


Warriors are simply a poor man's something else these days; particularly as Protection.  The "different classes are different" argument doesn't wash when it's abundantly clear that warriors are simply weaker than monks and paladins in every way that matters.

Will it be fixed? History says no. The very idea of giving up on my six-year toon gives me a headache, but unless I see something startling in the pipelines it's time to retire him.

As for the article, I believe prot warrior are the ONLY tanking class which has NO use of ANY DPS stat except if we count mastery. Haste is good for paladins, Dks, monks. Crit for monks and druids. Every class has SOME use of at least 1 dps stat, except warriors. Haste does nothing, crit does nothing. Mastery provides additional mitigation and some rage generation which is good but it does little in terms of DPS. Even when you get that rage from mastery procs more often than not you end up using it to soak more damage instead of reverting it to more damage or heals as say a paladin or a monk. I think since crit is a warrior loved stat maybe crit should do at least SOMETHING for prot. For example additional small amounts of rage when SS ir REV crit. Maybe an additional rage-free HS/Cleave when either SS or HS crit. Something like that. OR maybe make shield barrier/block crit. If I have 10% crit. make 1 in 10 blocks be GUARANTEED crit blocks for the duration or double the shield barrier. Something like that.

My WW Monk has similar issues with hit this tier.  I don't feel like I'm losing all that much DPS from that extra hit. I am sure can't get rid of it, though.  It does make the VP trinket particularly bad once you've gotten a lot of 522 gear.  All my DPS is tied into a single trinket.  Fortunately, I have that trinket, so nothing really else matters - I just keep replacing gear that has hit/exp on it with gear that has other stats as much as I can.

The tanking issue - I think they suffer from the Shaman problem.  Blizzard likes how Warriors tank, so they don't mess with it much.  So new gearing/damage paradigms that other classes go through tend to pass them by.  Warriors are basically using a BC itemization model to approach MoP gear and tanking.

Maybe it is a litter hard for you to take care of Warriors. So you can buy WOW accounts and buy WOW gold to support it.