You are correct the proving grounds will only teach the
basics. Working as intended. But, it has nothing to do with the
validity of dedicating resources to this feature over improvements to the
leveling experience. WoW accounts for sale You are now a characture of your own arguement. You
are right on the one hand (concerning the learning of basics) but, woefuly
wrong in your reason for bringing your original arguement up in the first
place. There is no there ... there. The thing is that to teach the
basics, is something that could be easily done while leveling, giving the
proper challenge level and more a content designed to help teach those skills.
But conveniently you choose to ignore that. The current leveling system
is just plain horrendous for teaching people how to play. The difficulty is
just not there at all, you have skills that function dramatically different
than how they work at max level (not mechanically, but in terms of damage and healing),
and the enemies either don't live long enough to show off their mechanics to a
meaningful degree or don't have mechanics to worry about in the first place.
Take leveling as a DK, for example. Blood boil and death siphon
as a blood DK deal more damage than just about any of your other skills. You
basically spam them non-stop because anything with pure weapon damage
coefficients are broken below 80. Or take leveling as a druid or priest. Where to buy wow
accounts You don't even need to be spec'd into
a healing spec because abilities like PW:S and rejuv are so ridiculously
overpowered that a remotely decent tank will never die while under their
effects.
I understand that it wouldn't be appropriate to go back to
vanilla style leveling with mana pools that died after a couple smites and the
need to use CC on lots of pulls. But Blizzard should at least fix leveling
skills so they're closer to how you'd use them at max level. It's silly that
you have to relearn how to play the second you reach Cataclysm (and MoP)
content.
No comments:
Post a Comment